Intense green eyes peer at you from the card. They remind you of a cat, and so
does the man who owns them. A tall, lanky fellow leans his back against the
polished chrome curve of some space faring vehicle. Behind him can be seen a
world with violet skies and the crystal spires of some far flung city of dreams.
His hair is dark and falls to his shoulders in the slightest of waves, and on
his face he wears a trim mustache and pointed goatee. He wears a worn leather
outfit that reminds you of your favorite rogue. Two swords mark his belt, much
in the fashion of the Samurai of Earth, and slung low on his leg is a holstered
pistol of some alien design. He seems relaxed and at ease, smiling to the viewer
with his favorite lopsided grin.
Knows his way around a war. Sorcery. Some degree of "Zip-Zip-Zing".
- Rescues a different PC each session.
- Had his pants burned off by an orbital laser.
- Became the first player to score nookie. Little did he realize that it's his aunt.
- Learned the awful truth that Benedict killed his mother.
- Owned the Minion who's horrible death sparked a campaign.
In the Vitae, attempting to arm himself with greater understanding of it's nature.
Short Stories
Journals (Dreaming in the Real)
- Part One - Maladin arrives in Amber, rescues Len from his rescuers, has his sheets explode, and then attends a tea party.
- Part Two - Maladin is made a military adjunct, goes to Bleys' reception, zip-zip-zings to Helmwind, discovers one of Dalen's many secrets (and rescues her), and fights off the urge to throttle Aaron.
- Part Three - Maladin discovers that Dalen has been kidnapped, nearly throttles Aaron again, trumps off with Len and Aaron to rescue Dalen.
- Part Four - Maladin learns of Dalen's accidental attempt to destroy the Pattern, and goes off to Shadow Earth for a bit of adventure.
- Part Five - Maladin aids in the rescue of Dalen and Lentaro, fights Darth Vader, and watches and Aaron trashes New York.
- Part Six - Maladin contemplates his associates and associations.
- Part Seven - Maladin gets into a hairy situation and gets hopping mad.
- Part Eight - Maladin ponders his origins and plans for the coming attack.
- Part Nine - The Oleai attack and Maladin falls in combat.
- Part Ten - Conclusion of the Oleai and Maladin plans for the Bright Pattern.
Journals (Persistance of Vision)
- Part One - Maladin investigates a death and has an unpleasant reunion.
- Part Two - Maladin investigates Berlin and it returns the favor.
- Part Three - Maladin investigates Earth and finds a few too many cooks stirring the pot.
- Part Four - Maladin reveals a long dark secret and drifts awash in the ramifications.
- Part Five - Maladin deals with the death of a friend.
- Part Six - Maladin visits the Grove and regains purpose.
- Part Seven - Maladin ponders his future and those who would oppose it.