The Partial Powers Point System

POWER [point cost, stat requirements]
#prerequisites outside this power [cost]


[ Pattern | Broken Pattern | Bright Pattern ]
[ Logrus | Rim Logrus | Shape Shifting ]
[ Trump Artistry | Trump Tricks | Jewel ]
[ Power Words | Sorcery | Conjuration | Vitae | Psionics ]
[ Blood | Allies and Antagonists | Stuff | Contributions ]


PATTERN [50, Amber Psyche, Amber Endurance]
#Walk a Pattern

ADVANCED PATTERN [75]
# All of PATTERN EXALTED PATTERN [100]
#Have at least 10 points of Advanced abilities and walk the Primal Pattern [
TOP]

BROKEN PATTERN [15, Chaos Psyche]
Bad Stuff when used, Price of the Pattern, etc. ADVANCED BROKEN PATTERN [30] EXALTED BROKEN PATTERN [45] [
TOP]


BRIGHT PATTERN [20]
#Death, Walk the Bright Pattern after preparation ADVANCED BRIGHT PATTERN [45, Amber Psyche, Chaos Endurance]
# Bright Pattern [
TOP]


LOGRUS NOVICE [25, Chaos Psyche, Chaos Endurance]
#SHAPE SHIFT [35+] LOGRUS [45, Chaos Psyche, Chaos Endurance]
#SHAPE SHIFT [35+] ADVANCED LOGRUS [70] EXALTED LOGRUS [90] [
TOP]


RIM LOGRUS [30, Amber Psyche, Chaos Endurance]
#MINOR SHAPE SHIFT [15+]
Bad Stuff when used, etc
ADVANCED RIM LOGRUS [55] EXALTED RIM LOGRUS [95] [
TOP]


SHAPESHIFTING [25]
Natural Forms (Human, Chaos, Avatar are instant)
Shift Body Parts - small adjustments like claws
Shift Wounds - not an instant heal
Automatic Shift - allows to subconscious shifting to react to danger or environment


ADVANCED SHAPESHIFTING [30+]
#Must have Shapeshifting [
TOP]


TRUMP ARTISTRY [25] ADVANCED TRUMP ARTISTRY [40] EXALTED TRUMP ARTISTRY [60]
TRUMP TRICKS [21]
#The ability to create Trumps is NOT required. Trump Tricks are learned by careful study of how to USE Trump, and does not require any facility at making them. [
TOP]


POWER WORDS [10]

SORCERY [cost variable]
#At least one Affinity school is required for any actual spell to be created, spells can only be created within the sphere of that school. A purchased School of Affinity may not duplicate a Power (i.e. you can not take "portals" Affinity to duplicate Trump) Enablement schools are not required but enhance all Affinities the character has purchased. ADVANCED SORCERY [??]
The potential for advanced powers with sorcery are infinite and will tend to adapt to the character in question, points costs should be assigned by the GM and player working in concert.

[TOP]


CONJURATION [Varies]
This is as listed in the book. [
TOP]


VITAE [40, Chaos Psyche, Chaos Endurance]
#Status as Real [4], Sorcery[15+]

ADVANCED VITAE [65]
# VITAE

[
TOP]


PSCIONICS [Varies, Ranked Psyche]
#This outlines the basic abilities of a mentalist. New powers are possible and should be discussed with the GM. A few notes: A human brain is a human brain and can only handle so much data, you can do delicate work with TK, but you can't do cellular surgery. Alos, I ascribe to the "you can't pull yourself up by your own bootstraps" theory of TK, so push assisted leaps are fine, but flying is right out. [
TOP]


BLOOD

ALLIES and ANTAGONISTS
Friends can be bought as follows. Enemies can account for only up to +6 points, unless under special allowance of the GM.

GOOD/BAD STUFF
This is limited to +/-10 points. Points not used do not count as good stuff, points must be so allocated to count. It is possible to have both good and bad stuff.


SPECIAL DISADVANTAGES
Players may take points for character flaws, unfixable physical disabilities and so on that are unique to the character, these must be worked out with the GM in advance.


CONTRIBUTIONS