POWER [point cost, stat requirements]
#prerequisites outside this power [cost]
[ Pattern | Broken Pattern | Bright Pattern ]
[ Logrus | Rim Logrus | Shape Shifting ]
[ Trump Artistry | Trump Tricks | Jewel ]
[ Power Words | Sorcery | Conjuration | Vitae | Psionics ]
[ Blood | Allies and Antagonists | Stuff | Contributions ]
PATTERN [50, Amber Psyche, Amber Endurance]
[TOP]
#Walk a Pattern
ADVANCED PATTERN [75]
# All of PATTERN
EXALTED PATTERN [100]
#Have at least 10 points of Advanced abilities and walk the Primal Pattern
[TOP]
BROKEN PATTERN [15, Chaos Psyche]
Bad Stuff when used, Price of the Pattern, etc.
ADVANCED BROKEN PATTERN [30]
EXALTED BROKEN PATTERN [45]
[TOP]
BRIGHT PATTERN [20]
#Death, Walk the Bright Pattern after preparation
ADVANCED BRIGHT PATTERN [45, Amber Psyche, Chaos Endurance]
# Bright Pattern
[TOP]
LOGRUS NOVICE [25, Chaos Psyche, Chaos Endurance]
#SHAPE SHIFT [35+]
LOGRUS [45, Chaos Psyche, Chaos Endurance]
#SHAPE SHIFT [35+]
ADVANCED LOGRUS [70]
EXALTED LOGRUS [90]
[TOP]
RIM LOGRUS [30, Amber Psyche, Chaos Endurance]
#MINOR SHAPE SHIFT [15+]
Bad Stuff when used, etc
ADVANCED RIM LOGRUS [55]
(the rest as Logrus)
(as Advanced Logrus)
EXALTED RIM LOGRUS [95]
(as Exalted Logrus)
[TOP]
SHAPESHIFTING [25]
Natural Forms (Human, Chaos, Avatar are instant)
Shift Body Parts - small adjustments like claws
Shift Wounds - not an instant heal
Automatic Shift - allows to subconscious shifting to react to danger or environment
ADVANCED SHAPESHIFTING [30+]
#Must have Shapeshifting
[TOP]
TRUMP ARTISTRY [25]
ADVANCED TRUMP ARTISTRY [40]
EXALTED TRUMP ARTISTRY [60]
TRUMP TRICKS [21]
#The ability to create Trumps is NOT required. Trump Tricks are learned
by careful study of how to USE Trump, and does not require any facility
at making them.
[TOP]
POWER WORDS [10]
SORCERY [cost variable]
#At least one Affinity school is required for any actual spell to be created, spells can only be
created within the sphere of that school. A purchased School of Affinity may not duplicate a Power (i.e.
you can not take "portals" Affinity to duplicate Trump) Enablement schools are not required but enhance all Affinities
the character has purchased.
ADVANCED SORCERY [??]
Ritual Magic - More power/larger effects for time and procedure
Localization - Ability to use shadow local magics easily
Incorporation - Ability to incorporate a Power into your spells
Fetish - More power/focus based on material component, but component is required
The potential for advanced powers with sorcery are infinite and will tend to adapt to the character in question, points costs should be assigned by the GM and player working in concert.
CONJURATION [Varies]
This is as listed in the book.
[TOP]
VITAE [40, Chaos Psyche, Chaos Endurance]
#Status as Real [4], Sorcery[15+]
ADVANCED VITAE [65]
# VITAE
[TOP]
PSCIONICS [Varies, Ranked Psyche]
#This outlines the basic abilities of a mentalist. New powers are possible and should be discussed with
the GM. A few notes: A human brain is a human brain and can only handle so much data, you can do delicate work
with TK, but you can't do cellular surgery. Alos, I ascribe to the "you can't pull yourself up by your own
bootstraps" theory of TK, so push assisted leaps are fine, but flying is right out.
[TOP]
BLOOD
ALLIES and ANTAGONISTS
Friends can be bought as follows.
Enemies can account for only up to +6 points, unless under special allowance of the GM.
GOOD/BAD STUFF
This is limited to +/-10 points. Points not used do not
count as good stuff, points must be so allocated to count. It is possible to have both good and
bad stuff.